Credits
Naming, design, philosophy, brand, user interfaces, and engineering, by Adam Schwartz.
A10Z software would not exist without open-source software.
We believe in making useful tools and ideas freely available. We also understand the undertaking that can become.
We respect and recognize the generosity of contributors who came before and those who will continue after.
Each third-party component below is used under the terms of its license, reproduced in full at the linked text.
Fonts
-
Inky Hands
The xstitch wordmark was based on the font Inky Hands by Jonas Franz Maria Laugs.
-
Righteous
The Forward game uses Righteous.
-
Codicons
Client-side JavaScript
-
Tiptap
Rich-text editing in Draft.
-
ProseMirror
The editor toolkit underneath Tiptap in Draft.
-
Monaco Editor
Code editing in the Markdown app.
-
SVGO
SVG optimization in the SVG editor and HTML-to-SVG tools.
-
OpenType.js
Font parsing and path generation in HTML-to-SVG.
-
Matter.js
Two-dimensional physics in Forward.
-
matter-attractors
Attractor forces in Forward.
-
LZ-String
Compact saved game data in Forward.
-
stats.js
Performance instrumentation used while building Forward.
-
SVGPathSeg polyfill
SVG path compatibility for Forward’s physics geometry.
-
text-balancer
Headline balancing in Stretch.
-
Three.js
Three-dimensional experiments for xstitch.
-
Anime.js
One of the starter sketches in Playground.
Apple frameworks
-
SwiftUI
The native interface layer in Chappie.
-
AppKit and WebKit
The macOS windowing and embedded web-tool foundations in Chappie.